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Minding Mind

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Devlog

  • Phase 5 (UI and Graphics)
    May 06, 2022 by nirmit
    We went through different papers and articles that proved based on studies that colours play a huge role in how a person feels or perceives a piece of information. Hence, the colour palette for the ga... Continue reading
  • Phase 4 (Puzzle)
    May 06, 2022 by nirmit
    This game is similar to the classic puzzle - ball in the maze. The underlying reason that leads to a happier state of mind is similar to how people feel while learning the technique of Origami. When t... Continue reading
  • Phase 3 (audio)
    May 06, 2022 by nirmit
    This game is primarily focused on engaging the auditory sense of the player more than the visuals. The concept is based on playing Tibetan bowls. A Tibetan singing bowl is a type of bell that vibrates... Continue reading
  • Phase 2 (POP IT - colour based de-stressing)
    May 06, 2022 by nirmit
    POP IT is an advanced and AR version of the classic act of popping bubble wrap sheets. To scan and incorporate AR, we used Vuforia. As a first test, we created a small game where the player scans the... Continue reading
  • Phase 1 (Idea and Concept)
    May 06, 2022 by nirmit
    Minding Mind is inspired by the calming and de-stressing effects of popping bubble wraps, squeezing a stress ball or even fidgeting with some random object at your disposal. Studies have shown that pe... Continue reading
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